Original Post
Hey, I was wondering if there is any way to set an offset for the U/V texture coordinates in DX9. The problem I am having is, I have a big grid of vertexes (100 x 100) which have UV cords so that a single texture covers the whole surface. Now, I want to move the texture accross the surface. Is there a way to set an offset somehow for the UV coords, or do I need to go in and modify them for each single vertex?