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Transparent Water reflection

Started by CDVG Mar 26, 2001 at 9:56 AM 0 replies 900+ views
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CDVG
CDVG
Hi How can I render a alpha blended water with reflection ? I want the terrain and the objects to be reflected on the water. But I don''t figure out how to start ? EnvMapping ? Render the landscape twice with a "opposite matrice" ? Please help me (I can use DirectX8 and OpenGL) Regards Sylvain
zedzeek
zedzeek
>> Render the landscape twice with a "opposite matrice" <<
this is the standard way though i havent a geforce/radeon card so im unable to comment on better methods for those cards

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