Original Post
Hey there, im new on the board as well as within game-development. Im using Managed DX9 within C#. I'm in a need of a convert of the world/screen coordinates. Could someone maybe explain how that converting works. I mean how do i get the X,Y-Pos on the screen of a Vector3 within the world-space ? I guess its not this hard - just to get the idea. The other thing would be the creation of a vector3 that goes through the world-space just by one X,Y-coordinate on screen-space. Well i'd be glad if someone could help me out. The stuff i found on the net were'nt very helpfull to me. And yes, i already ordered a book about math/physics for game-programmers - its just that i dont want to wait and i dont know if that will be within the book as well. ok, thanks alot, oliver