Original Post
I’m a notorious DirectX user, I don’t mind OpenGL but I just don’t know it very well :) Anyhow I’m a bit curious of OpenGL’s render to vertex buffer capabilities. How do you use it? How does it work? How many bits can you write too at the same time? Are there any limitations of the total number of rendered vertex buffers? Do you need to use any extensions? Does it work on NVIDIA cards? In DirectX there is a feature called R2VB which only works with ATI-cards. You can only render to 4 channels per vertex buffer and have a maximum of 5 vertex buffers totally. I just want to get a grasp of how it’s working, so if anybody could explain or give me a link to some easy reading (where you don’t have to be an OpenGL expert) I would be thrilled :) Thanks