Original Post
Dear Thread reader, I'm working on a simple multiplayer game wich will be using the terrain engine wich I'm writing right now. The problem is that my litle brother needs to be able to play the game and his computer doesn't do shaders a old geforce 4 mx. I own the book Real Time 3D Terrain Engines but it uses shaders for the texturing. So I tough about a other way to do the texturing and came up with the following idea. I color the terrain vertices acording to the ground type (white = snow, brown = dirt) and then I create a few detail maps for each type and put them in one texture, then I change the texture cordinates per vertex so they use the right detail map. The only problem I came across is that I can't use index buffers becouse every triangle needs different texture coordinates for the detail map, so I wanted to ask. Is it possible to create a different tex coord for every entry in the index buffer, and is it even possible what I'm thinking. Tjaalie, I didn't start programming yet becouse I wanted to know if I was going to slove this issue becouse it would be another unfinshed project of mine.