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Game terrain.

Started by Zorphas Mar 8, 2007 at 8:59 PM 3 replies 800+ views
Original Post
Zorphas
Zorphas
Hello, I am still learning and I've been trying to make a sample game using C#/XNA. I was wondering, is it better to draw the terrain using vertices in C#, or should I make the terrain in 3Ds max and import it? Thank you!
JohnBolton
JohnBolton
How big is the terrain? For a small (or perhaps even medium) terrain, use Max.
John BoltonLocomotive Games (THQ)Current Project: Destroy All Humans (Wii). IN STORES NOW!
Zorphas
Zorphas
Ok thanks! so basically as far as functionality goes, it really makes no difference? just whichever is more convenient to use depending on the size?


XNA uses straight up DirectX.
LackOfGrace
LackOfGrace
Well, if you make a heightmap you can check that map for height values when you want to start with collision detection.

if you import a model you could probably get away with a lot less polygons, but you would have to make a collision system for triangle soups



i would say that generating a heightmesh from a heightmap is the best way to go, it will be much easier to maintain and modify

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