Original Post
hi ! Well Im trying to create clouds for my game engine, so I need a some feedback. The idea is to have a realistic sky, even if you wont see it much (since its a sport simulator) I would like to have clouds moving around the skydome and projecting shadows on the ground. Of course they need to be different from each other. So wich is the best approach ? I have the perlin noise function generator working on the engine. I was thinking of using it for the alpha transparency part) , but how do I create random cloud textures? Any feedback is welcome. Thanks!