Original Post
Hello, í´m trying to write a simple level editor in C#. I use Direct3D for rendering. I looked at a lot of examples for Direct3D in C#, and i noticed, that the rendering code is always called from Paint events. This is strange for me, since i used to program in raw C++ before, and therefore called my rendering stuff from the main loop, when no events are pending, and not in response to any events. Can i also use such an "idle event" to do my rendering stuff in .NET? thanks Gamma_strahler