Original Post
Ok, culling is supposed to speed things up by making OpenGL ignore faces that are not facing the viewer, right? I tried culling in my game and the fps was instead lowered by 20%. Am I doing something wrong or is it simply the way it is? Here is my setup:
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK); PS I would also appriciate any tips on how to further speed up rendering, right now I am using display lists and manual visibility tests. [Edited by - space warp on April 1, 2007 2:56:59 AM]