Original Post
Hi there, I am new to OpenGL. I know a little bit not much of C++ but not a lot of OpenGL but I want to program in it and I want to do it in DEV C++. From what I can gather and what I have experimented I found this information: Pros cons for each different way of doing it: GLUT: Pros Easy to learn Not a lot of coding to make things Cons Not very powerful Not a lot of game making functions GLFW: Pros Not as easy as glut but still easy Not a lot of code to make things Pretty versatile Cons Not a lot of help or tutorials SDL: Pros A lot of help Pretty powerful Not much about it with Dev C++ Cons A heck of a lot of coding for little progress Confusing coding Not already implemented with OpenGL (from what I can gather) Native OpenGL: Pros Lots of help Powerful Can do many things Cons Lots of coding Setting up lots of things to do one little thing OK that’s what I came up with. If you can help me out by deciding which one is the best all round and point me to some tutorials using DEV C++ in that OpenGL programming area I would be grateful Cheers QWERTYUIOP23