Skip to main content
GameDev.net gamedev.net
🔒 Locked

Radakan - True RPG - Searching dedicated members

Started by Taldor Apr 19, 2007 at 7:34 PM 41 replies 16k views
Original Post
Taldor
Taldor
This thread is outdated. Please see our latest recruitment thread. Radakan Brief Description Radakan, formerly The Shattered Lands, is a single-player RPG in a dark and dynamic fantasy-setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat. More about the game on our wiki's 'game overview'. Website Main Site - Go here to get a simple and full overview of our entire domain. Forums - Check out the forums if you want to discuss something with us in public. It could be questions, suggestions or just casual talk. Wiki - Here we have documented just about any information about Radakan there is. So if you want to know more about the game, the crew and the project in general, go here. Target aim & License Game Goals: No (typical) leveling, involving quests and storyline and a unique low-fantasy setting Software Goals: Free, open source and portable. Compensation If you're looking for money, sad to say you're looking at the wrong project. We can only promise you a great deal of experience from working alongside a dedicated team with talented members. If you haven't worked in a team before, you will surely learn a lot about collaboration and communication. Alongside the obvious improvement you will get in your specialization, you might learn some new new aspects of game designing as well, seeing as we try to work closely together. Technology We are restarting our code from scratch, thus allowing us to widen our search by considering a new range of capable engines, yet still not excluding our original choice. The engines we are considering should be open source, portable and be well established. Some of the candidates are Crystal Space, Irrlicht, jMonkey Engine, Panda3D and last but not least: OGRE; our current solution thus far. We seek... ... A bright and shining new 'lead programmer'. The 'why?' in short:
  • Development on the coding-side was being more educative than it was productive.
  • The lead programmer did not have a high proficiency with the chosen engine.
  • The programming department was in need of structured leadership with guidance.
  • The coding done to-date was poorly documented in certain areas, being one of several issues making it difficult for new programmers to adjust.
Our previous lead programmer is still with us as lead designer and a very capable programmer, and has been nothing but positive to this change since its proposal. Skills
  • Good communication skills in English.
  • Excellent written communications skills are required to interface with our technical, creative and management staff that is part of our game team.
  • Strong coding and debugging skills.
  • Game programming experience.
  • Extensive experience with at least one language.
  • Ability to write robust, efficient and maintainable code and mentor other programmers to do the same.
  • Understanding of modern 3D techniques (shaders, lighting models, visibility)
  • Experience in administrational skills, such as leading a group.
Personality
  • Exhibit enthusiasm for games, positive attitude, and charisma.
  • Avid interest in games and new technologies.
  • Detailed and organized.
Other requirement
  • A lot of free time now and in the future.
  • Dependable
  • Trustworthy
Responsibilities
  • Creating a qualitative, stable and maintainable product.
  • Leading and collaborating with the other programmers.
  • Communication with the rest of the staff.
Note: Once a new lead programmer has been aquired, we will start to determine whether or not additional members are needed, and if so; which. Contact Applicants E-mail (preferred): contact radakan org / sadr radakan org Alternate: See the contact-info of Sadr on our wiki. Should I have notified of my absence, the next member in line of contact would be Ignatius, at ignatius radakan org. Personal messages via the forum are also accepted, but are not recommended as they will not be checked nearly as frequently as e-mail. In your e-mail, document or any other means of contact used, please fill in the following essentials, along with your own appendixes, be it your resumé, job references or just some additional information. Name: {first name is enough, but full name is desired} Contact: {E-mail, Live, AIM etc.} Language of choice: {programming language of highest proficiency} Programming experience: {years of active game programming} Game engine of choice: {preferred engine for use of game creation} Additional information: {Resumé, portfolio, examples, attachment info, references etc.} Others Those with a mere interest for the project, or maybe with a talent that is not sought-after here, are encouraged to register on our forum and let us know you're there. Sending an e-mail around these days will most likely result in a late answer, but will certainly not be forgot. Why us?
  • An established team: Programmers at-the-ready, writers and artists well in progress and an always improving team-structure.
  • Good publicity: We're already known as a promising and steady project in some of the biggest development sites out there.
  • Ready content: Complete concept design, plenty of creative writing and concept art, fully functional character models and enough music tracks to make an album!
  • Centered management: Over the course of a year, we've learned that good management is not to be underestimated. This is why we've made sure to have sufficient leading roles in place for every working-department, along with certain individuals acting solely as managers.
As the team we are now, we have never done any previous work together besides what we have accomplished so far. Individually though, most of the team members have got considerable experience and talent, always ready to share it with the rest. Development Examples From concept to content One of our races, the mighty grogg, found the beginning of its concept stages in a forum thread inspired by content on the wiki. After nailing down the concept, the modeling could commence! In a couple of days, we'll have this lad running about, doing as he pleases! More recent development examples will soon be added. We will also try to do our best to meet potential requests. Audio Ambient Arachnyd theme - By Jim Zharg Morg theme Grogg Theme Settings Quest example 1: Xemna Dilemma. Quest example 2: Cave Girl Character & Tale example: Ronir, Vigor's heir. Location example: Syrtis Desert. Feedback Any feedback would be appreciated in this thread, be it praise, criticism or questions. To apply for a position, it is preferred that you contact us personally (see above). [Edited by - Taldor on September 24, 2009 3:31:51 PM]
kenshee
kenshee
If you are still looking for writers for story or dialog im free to help.
Taldor
Taldor
Quote:
Original post by kenshee
If you are still looking for writers for story or dialog im free to help.

kenshee, I've sent you a PM.

I also added a bit more information to the post above.
erlend_sh
erlend_sh
Quote:
Original post by InfernoZeus
Still looking for members...
- PM has been sent to Taldor.

[Edited by - Sadr on June 28, 2008 4:54:07 PM]
erlend_sh
erlend_sh
IMHO I'm really missing a proper gallery function to display all of those pics of yours. They're kinda spread all over the wiki :|

Otherwise the project is looking great though, and I'm really looking forward to working with you guys :)
J Ellis
J Ellis
If you have an opening for another story/quest writer and general designer I'd be happy to get involved.
Zuriki
Zuriki
I am interested in becoming a quest writer and dialog.

zuriki[]hotmail[]co[]uk

[Edited by - Zuriki on April 30, 2007 10:25:01 AM]
Taldor
Taldor
Quote:
Original post by Sadr
IMHO I'm really missing a proper gallery function to display all of those pics of yours. They're kinda spread all over the wiki :|

Check our screenshots page.

Quote:
Original post by Sadr
Will Tariq be back any time soon?.. I wanna talk to him regarding the site.

Tariq (our website administrator) is currently very busy IRL, but I'm sure he still read his email though.
erlend_sh
erlend_sh
Our forum and front page is beginning to shape up, so I'd like to invite everyone merely interested in this project to come visit the site and leave a thread or two in the forum, be it a question, suggestion or just some casual talk.

[Edited by - Sadr on May 28, 2007 12:52:26 PM]
JimWelch
JimWelch
Any need for a sound guy? I am a composer looking for projects and yours looks great...and ideal for me because I prefer to write "dark" music. I dont know the programming end of sound but can do foley stuff also.

Jim
www.welchcompositions.com
erlend_sh
erlend_sh
Indeed, there might be need for a talented sound guy.
PM has been sent, read it carefully and get back to us.

Our 3D artists are starting to once again speed up their development, and we're hoping to be able to showcase some of their latest additions here very soon.

[Edited by - Sadr on June 15, 2007 6:09:25 AM]
JimWelch
JimWelch
a track I just finished for the shattered lands arachnyd race....

http://www.welchcompositions.com/music/arachnyds.mp3
Houdini003
Houdini003
I am a writer and situational designer, I can do mild dialog. I can make worlds and areas (albiet through detail and descriptions).
Taldor
Taldor
Quote:
Original post by Houdini003
I am a writer and situational designer, I can do mild dialog. I can make worlds and areas (albiet through detail and descriptions).

Houdini003, I've sent you a PM.

Quote:
Original post by Kada2k6
I don't mean to sound like a jerk, but Dark Sun: Shattered Lands was a pretty famous SSI title back in the old days and it may very well be trademarked (I'm not saying it is), but you should perhaps keep it in mind atleast.

Thanks for the warning. We'll look into it.
MyriMyri
MyriMyri
hey, i'm interested in being your sound guy.
i mainly do orchestral stuff but can throw together the
occasional rock-ish song here and there if needed.
my work is extremely versatile, ranging from dark to
light. but this is all irrelevant. check out my work
and let me know what you think.
www.myspace.com/myrimyri
i also do some 2d art, writing, and concept design.
so...
laters!

Azkur
Azkur
hi there i would like to model for your game anyway first i wanna ask if the grahpics on land are to be improved! and then if you are interested plz email me to azkur_the_slayer@hotmail.com
erlend_sh
erlend_sh
Quote:
Original post by Azkur
hi there i would like to model for your game anyway first i wanna ask if the grahpics on land are to be improved! and then if you are interested plz email me to azkur_the_slayer@hotmail.com
- First off: We will surely improve our overall graphics. As stated, the in-game pics you see in this thread are from the pre-alpha. You should come by our forums if you wish to look at our latest progress (Gallery2 will be installed soon to more easily showcase all of our visual art).

As for you joining us, we are definately interested. I've sent you an e-mail already, so check your inbox.

I'd like to thank all of those who have applied so far, and further encourage everyone else to keep applying. We're becoming better organized at every passing day, so a big amount of members is not a problem for us.

[Edited by - Sadr on June 21, 2007 2:08:20 PM]

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.