Original Post
There is something fundamentally addicting about Pokemon. I am not entirely sure what it is, but I have some compulsion to complete this large collection of monsters where each has its own unique capability and purpose. Yet the more I play, the less unique these monsters seem to be. Pokemon has a great concept and a large assortment of monsters, but the combat system seems to downplay this uniqueness of the different Pokemon. Many times the battles become one-hit KO’s if you have a superior type, so victory is more a function of the pokemon’s type and level than any of the pokemon’s unique abilities. I am considering the possibility of creating a game that involves the collection of a large number of monsters, but has a more involved strategy element. A game where each monster has some basic attributes, but also a relatively unique feature that allows it to stand out amongst all other monsters. Also, instead of one on one (or two on two) battles, each fight will utilize the strengths of all of the monsters in the party, resulting in some interesting combinations and strategies. I just wanted to get your opinions on a few questions: - Do you think that Pokemon is an attractive game because of the large assortment and uniqueness of the monsters or because of the storyline/gamplay/etc.? - Do you prefer short and simple battles (paper/rock/scissors, one hit KOs), or would you prefer longer battles that involved more strategy? - If there was one thing you could change about Pokemon, what would it be? Thanks for your replies!