Original Post
My programs use GLUT. I cannot use GL_POLYGON_SMOOTH type smoothing because I can't afford to sort the polygons back to front, and if I don't, there are artifacts when two edges are parallel to each other--the GL_QUADS for example have a diagonal line through them. I tried to get GL_MULTISAMPLE_ARB working but it won't. I don't understand why. I tried this demo program: http://www.koders.com/c/fid04C894FE0A826636F976E8E35C156082D269042F.aspx It says multisampling is not supported. This is nuts, because I have a GeForce 6800GS and I've forced 4x FSAA in the driver's control panel (I'm under Windows XP). The AA works in programs I run, so I don't know what I'm missing. I didn't install OpenGL, and the GL headers are just what was there (actually GL_MULTISAMPLE_ARB wasn't defined in the headers that glut.h includes, so I had to define it manually). I don't know what's wrong or how to fix it... help!