Original Post
Hi, I'm working on the geometry clipmaps algorithm, and I'm currently having a little trouble deciding which compression algorithm I should use. The thing is : - I need to compress a terrain height map to fit in system memory (for the moment, I use a 16k² height map, which is 512MB) - be able to decompress only a certain area of the compressed height map. And I need this decompression to be really fast, since it will be the bottleneck. The paper suggests the use of a technique described in the paper "Fast Progressive Image Coding without Wavelets" but before I start to look at its implementation, I'd like to know if someone with knowledge in compression / decompression algorithms could give me some advices, present me a few algorithms which would fit my needs ? Because I'm a total beginner in those algorithms, And am a bit lost :) Thx in advance for any help !