Original Post
Howdy! Right so me and my mate are having an argument over Player Movement in videogames. I'm totally not educated on how games are made, what goes on behind the graphics so excuse my stupidness. My mate thinks that when you move in a game for example Motorstorm, Resistance and Elder Scrolls IV and Calling all Cars, the world is actually moving beneath you, the character himself is just the 'pivot'. I do not disagree with this theory as for in older games like Mario Kart 64 it's stupidly obvious that this is how it works. I however believe player movement can also be done by the map itself being static and the player/car/whatever moving around on top of it. This way of movement makes sense in a 3D flight game to me, such as Warhawk on PS3, where the Warhawk itself is flying around, up and down and being affected by various elements such as rockets, I mean the map surely won't stutter to make it seem like you got hit by a rocket?! If anyone could clear this up and give example of where each of us are right (or wrong) I'd really appreciate it! :D Cheers for listening!