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Please answer some questions

Started by Gorky Apr 10, 2001 at 7:36 PM 1 replies 250+ views
Original Post
Gorky
Gorky
I have emailed Chris a few time lately with no responses. I''m not sure if he''s mad at me, or just busy. I''m really thinking about buying PR. ($289 - eek!) But I would like to know a few things. 1) How easy is it to use PR side by side with D3D? e.g. If PR does not have a feature I would like to add to a scene, can I use regular D3D code, mixed side by side with PR code? 2) The file formats that some of the PR utilities create, are these available? E.g. If I choose to use the PR tools to create my worlds, but use my own code for the game, do I have to hack my way through these files? Or is it in documentation? 3) How satisfied are you with the preformance of PR game related code? Is it fast enough to create A+ to AAA+ titles? (I realise, this is partially dependant upon your own coding skills, but ignore that part of the equation.) Thank you for your time. (BTW Chris if you are reading this, I have looked at other engines, and I have come to the conclusion, PR is one of the best price-value engines out there. + I managed to talk my wife into spending the whole 289!) Eagerly awaiting answers!
Amadrias
Amadrias
1) PR is quite easy to use related to D3D. But the most interesting is that you won''t have to do all the downyard things needed to get some results done in D3D to get it working. And by the way, you can get all the D3D classes instances by calling some functions and/or stored in a struct.

2) Didn''t understand your question thee....

3) For now, and what I have done, I am quite satisfied of what I''ve got from PR. However, I think that PR is an Engine for the future generation cards or at least the last GeForce2 and radeon video cards. I personally have a G400 MAX and I can not get all the power of powerrender working there mainly because it is not a T&L available card.

Amadrias
France
ChrisE
ChrisE
1) You can access the Direct3D interfaces that PR has set up by looking in the structures. You can mix plain D3D and PR code together if there is something PR doesn''t have built in.

2) The full source code for Landscape Studio is given, which includes the file format. Some of the geometry files it uses (.PRO and .PBS) are not given but most people won''t want to change them anyways. If you use LStudio you probably will not want to write your own code for loading the levels because it''s pretty complex.

3) The next release will be very fast even on non T&L cards, if you use the D3D pipeline. I am gradually weeding out the old custom software pipeline.

Author of Power Render (http:/www.powerrender.com)

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