Original Post
Hi are there some simple examples on how to integrate PhysX into a DirectX app? Thanks
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Original post by NQ
If you don't mind using DirectX through a 3rd party graphics engine, then I can vouch for a setup that works:
Ogre3D + PhysX.
There's a wrapper which makes things really really simple. I used it myself and it works most splendidly.
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Original post by spooky_paul
I know the principles of working with them together. What I need is an example. A simple app that uses the two.
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Original post by spooky_paul
i do agree with you. but when there is a deadline looming copy/pasting is great way to speed up the development.
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Original post by Mike2343
Wow, just flat out admitted to stealing code... Watch its for a commercial product too.
Best part is, people helped even after he said he wanted to steal it. Have people totally lost their moral compasses?
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Original post by Mike2343
Wow, just flat out admitted to stealing code...
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but when there is a deadline looming copy/pasting is great way to speed up the development.
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