Original Post
I'm looking for some advise on asset management (so, levels, textures, sounds etc.). Currently, we're storing all assets in the same Subversion-repository as the source code, but checkouts are taking longer and longer and the repository balloons out of proportion. The 'sources' of the assets (the .max and .psd-files) are stored on a simple file server, making it hard to go back to older versions. We were considering to, at least, put the assets in another repository, using svn:externals to include the correct assets. And to prune the asset-repository, so that old versions are stored for about two months. So, how do others go about this? Do you use a SCM-system for your assets, like SVN, Perforce or Alienbrain? Do artists store their .max and .psd-files in that repository, and how does that scale wrt. off-site backups?