Original Post
Yep. This is a new official NVIDIA/SoftImage/GameDev.Net contest - right for you, fellow gamedevers. Aren't we kind? So, who's going to show us some master skills? [grin]
---------------------------Plugin Creation Error---------------------------Outer Exception:ExceptionType: SEHExceptionHelp Line:Message: External component has thrown an exception.Source: Tao.Platform.WindowsStackTrace: at Tao.Platform.Windows.Wgl.wglMakeCurrent(IntPtr deviceContext, IntPtr renderingContext)at FXComposer.Scene.Render.GlUtils.GLContext.MakeCurrent(Boolean OkWithNullDC) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\GlUtils\GLContext.cs:line 278at FXComposer.Scene.Render.GlUtils.GLContext..ctor() in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\GlUtils\GLContext.cs:line 167at FXComposer.Scene.Render.OpenGL.FXRenderDevice_GL.Initialize(Control control, IFXRenderDeviceCallback callback) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Devices\OpenGL\FXRenderDevice_GL.cs:line 507at FXComposer.Scene.Render.Services.FXDeviceService.GetRenderDevice(IFXVirtualDirectory directory) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\Services\FXDeviceService.cs:line 126at FXComposer.UI.Materials.MaterialsForm.Build(IFXPluginType pluginType) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\UI\Materials\MaterialsForm.cs:line 460at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 345TargetSite: Boolean wglMakeCurrent(IntPtr, IntPtr)---------------------------OK------------------------------------------------------Plugin Creation Error---------------------------Outer Exception:ExceptionType: SEHExceptionHelp Line:Message: External component has thrown an exception.Source: Tao.Platform.WindowsStackTrace: at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 352at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 314at FXComposer.UI.FXDockHostPanel.BuildChildForms(IFXVirtualDirectory startDir)at FXComposer.UI.FXDockHostPanel.Build(IFXPluginType pluginType)at FXComposer.UI.FXWindowContainer.Build(IFXPluginType pluginType)at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 345TargetSite: Boolean wglMakeCurrent(IntPtr, IntPtr)---------------------------OK---------------------------Quote:
Original post by coding penguin
try also nvidia developers forums, might get help quicker there
Quote:
... FX Composer provides true cross-platform functionality.
Quote:
Original post by rick_appleton Quote:
Original post by coding penguin
try also nvidia developers forums, might get help quicker there
The link in my post points at a post I made there two days ago. No replies yet though.
Quote:
Original post by remigius Quote:
... FX Composer provides true cross-platform functionality.
If only my newest NVidia card wasn't a GeForce Go440 [grin] I don't suppose it will work (well) on ATI hardware?
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Original post by Emmanuel Deloget Quote:
Original post by rick_appleton Quote:
Original post by coding penguin
try also nvidia developers forums, might get help quicker there
The link in my post points at a post I made there two days ago. No replies yet though.
Download the latest drivers for your GPU. If it still doesn't work, try using the DirectX device instead of the OpenGL device (you might need to change the configuration files as the latest layout has been stored now).
What GPU/configuration do you have?
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