Original Post
If you use C++ for all of the bigger consoles, then what commands do you type to get the PS2 to recognise input from the conroller? and what compiler would you use for the Playstation 2?
Quote:The functions from the PS2 API. And I assume that the PS2 has its own compiler that you can use with your IDE. At my last work, we used MSVC 6.0 (*scream*) for PS2 development, although I wasn't involved in it.
Original post by YoungOne
If you use C++ for all of the bigger consoles, then what commands do you type to get the PS2 to recognise input from the conroller? and what compiler would you use for the Playstation 2?
Quote:
Original post by KulSeran
For the PS2 programming, you are probably talking more C than C++, not to say there are no C++ games for the ps2,
just that C code was defacto for a while.
And the compiler for this is again, probably provided to you by the Dev kit people (sony or a licensed distributor of dev technology)
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more