Original Post
Hello all,
I am currently working on a small object creation system (similar to a map editor i suppose) and i''m to the point where im ready to store created objects in a structure. I’m having an issue with the actual layout of this structure. I’ve tried a few different layouts, the Brush ->> Faces ->> Vertices but since in that structure each vertice is physically independent from the others I cant really do “shared” vertices for when I try to deform a vertice on my object that it will deform all faces that should be affected. So when I have a box object I will have 8 vertices and can pull and push each one. This is just one of the issues im facing right now, if anyone has had any prior experience with object/map/model creation and can lend me their $0.02 on this subject I’d really apretiate it, even moreso links and/or texts on this subject would GREAT!
Thank you!
Nat