Original Post
hello, i want to visualize an object inside a transparent bubble. the bubble is just a textured sphere where the texture has an alphachannel which defines the transparency. now in order to correctly visualize the transparency i think i will need to do polygon-based depth sorting on the polygons of the sphere. is that absolutely necessary or is there any other way to do that without the pain of polygon-depth-sorting. thanks! [Edited by - ehmdjii on August 10, 2007 9:41:15 AM]