Original Post
I will explain my situation before asking for the solution.... I have to draw, in OpenGl, a large grid with a value showed at each point of the grid. The problem is my grid can have as much as 250 000 dots. So when I render 250 000 dots with, on each one a text value(Texture mapped font) my render time is very slow (6 seconds per render) I was wondering if it would be possible to merge all those font texture into a single big bitmap to make it a lot faster? Or if you have any kind of suggestions I'm willing to hear it. Thanks Mat