Original Post
Is it true that text based shaders like those used in Q3 can now be implemented in hardware through pixel and vertex shaders? I mean, how would you do it? Would you keep the binary shader file around instead of a text one and then directly load that onto your card when you need it?
Im just curious as i dont want to spend valuable time creating an entire text-based shader infrastructure. Or should i anyway just for ''fun'' and because i have old hardware like TNT2 that cannot do hardware shader effects at all?