Original Post
Team name: Undecided Project name: Undecided Brief description: The gameplay will be like a 2D version of Quake, in that it will feature fast, intense, solid multiplayer deathmatch action. The objective of the game is to "frag" other players, without getting fragged. The players are ranked at the end of a round, before the level changes and play continues with scores reset. For the character sprite, I think it would be best if it's just a simple stick figure, but with ultra-fluid? animation. The character animations would include running, picking up weapon, jumping, aiming, shooting, dying, hurting (getting hurt, not hurting others ;). The game will feature different type of weapons, for example shotgun, rocket launcher, grenade launcher, lightning bolt, etc. The game will feature realistic stick-figure physics, so that for example a rocket blast will actually blast the guy away. By this the players will be able to 'rocket-jump', as in Quake game. The game will feature blood & gore, so that there will be blood spitting, "gibs", and body parts flown away. The view of the game is a 2d side scroller. In the level there will be such things as elevators, teleports, stairs and such. The level is big enough horizontally (and maybe also vertically on some levels) to scroll multiple screens. The levels could mimick some of quake's deathmatch maps, in 2D form. The levels I think should be made up of lines (not tile-based), so the character can react to the slope of the line. As in the Quake game there will be powerups such as ring of invisibility, quad damage, invulnerability, etc. Therefore the players would figure out the map and camp (or stop by) these spots. The player aims with the mouse, like in the the game Abuse. The project just passed its initial concept phase.... now. Target aim: Freeware, made for fun. Compensation: If desired, I am willing to pay, albeit not much, around 60 dollars for the entire asset (negotiable). Technology: Flash ActionScript, with C++ for backend server. Talent needed: Need for art for: - character animation (vector drawing in Flash) - weapons and items (bitmapped) Also maybe someone can design the levels in Flash? Team structure: Max Lee, lead programmer and initial game conceptor. Website: None Contacts: maxmklee@gmail.com mkyol22@hotmail.com (MSN) Previous Work by Team: I was recently employed at a major game company for 8 months working on the Front End using ActionScript. I have made a couple ActionScript games, and bunch of C++ programs. I have made a Java audio player called Swing Player(http://www.softpedia.com/get/Multimedia/Audio/Audio-Players/Swing-Player.shtml). Feedback: Encouraging only