Original Post
Im referring to the stretching of the scene as it gets farther away from the center of the viewpoint. On widescreen monitors, this effect is quite a bit more noticable, especially when a user bump their FOV, but even 4:3 monitors have some of thier field of view cut off as the sceen is stretched. What causes this, is it hard coded into chipsets, or a product of engines? ..and my main question: Couldn't a "simple" geometry algorithm counteract this affect? heres an example with pictures, notice the crates next to the NPC in Doom 3...and thats just a 4:3 ratio, it gets much worse as the FOV gets wider. This thread is refering to 3 monitor "triplehead" gaming. http://www.widescreengamingforum.com/forum/viewtopic.php?t=8418