Original Post
Does anybody here use this library? I'm considering using it as the collision detection in my game. I;ve been beating around the bush learning about 3d collision between various primitives, but now I've decided to bite the bullet (he he) and use a pre written library. I dont understand some of the stuff on the website so i have a few questions to ask here: 1) is it suited to doing rigid body collision and bullet collision detection in a video game? e.g, characters collide with each other, characters collide with static geometry, and bullets collide with characters and static geometry. 2) Would I be able to implement stacking using this library? 3) How easy it it to understand the interface? Could an average c++ programmer get something working in under a month? Thanks.