Original Post
ok, I'm making a text-based RPG (my first, w00t) and I was going for a sim/rpg set in caveman times. I was thinking you would try to master the art of fire (on a storyline), all the while taking care of your cave-mates (by providing food, primitive medicine, protection, and I need help thinking of others) I have a nice system set up that takes a list of commands, but they are more generalized as of right now (none are "look right") or anything that tedious. So far it's been pretty easy, and just slowly decrementing the food and randomly making some1 sick or have an attack occur seems to be pretty easy, so I'm all set on making the SIM part. I was wondering though, how could I really make you care about your cave-mates (who have yet to be implemented) more than getting the fire? Just making them die seems kinda "so what"-ish, and having you lose is more bullying you into feeding them. So I ask, How can I tie a sim with an RPG, but make the sim part meaningful?