Original Post
If a textured quad is clipped so it forms a polygon, how can the texture be applied to the triangles of the polygon, so the polygon's texture looks the same as it did on the quad? I am writing code to load a Quake 3 map file and I want to implement the same type of texture mapping. I have limited experience with OpenGL, and I'm thinking I'm going to need more than just: glTexCoord2f... Ideas?