Original Post
Please help me. Could any body tell me why my Voodoo2 using openGL (i really use opengl), using 640 x 480 don''t paint correctly on all the screen. I mean, with that resolution a fullscreen on blue (ej.) only appears at the middle of the screen and not on a fullscreen.
With 800 x 600 all goes ok, but full of efects it goes slow so I need 640 x 480.
Thks