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STOP IT!!

Started by Tony Chamblee Apr 28, 2001 at 12:39 AM 8 replies 300+ views
Original Post
Tony Chamblee
Tony Chamblee
Geez, what is the deal with half the people here? I''m tired of seeing people in this forum basing their decision on whether or not to join a project because they feel someone is more ''dedicated'' about their project. Who really gives a hoot about how dedicated someone says they are. First off, you can''t rely on dedication...period. Geez. If the person, or group, has nothing to show for themselves, who really cares if they talk about their passion. It makes me sick. OF COURSE THEY''LL HAVE PASSION, OF COURSE THEY''LL HAVE DEDICATION, IT''S THEIR IDEA, THEIR GAME, THEIR TEAM, THEIR DREAM! When you make an idea for a game, and start trying to get a team, you ARE dedicated. It''s all flash and smoke, you''re pumped...HEY, LET''S DO THIS GAME! COME ON GUYS! THIS WILL BE GREAT! But three weeks later, you don''t feel so hot. Things aren''t moving so good. Ehhh...wait! I have a better idea, fresh start! Geez. What happens to the artists that have started on your RPG? All the other people you have responsibilities with? Just because you didn''t quite think it would be this hard? Well...maybe if you had done that DESIGN DOCUMENT... I don''t care how dedicated you are, if you don''t KNOW exactly what you want and how you want, if you don''t document this, and don''t have anything previously to show for your efforts, and you try to jump into the "classic RPG" I''ve seen 1,233,234,343 times around here, you will not finish it. (With exception to the Aeon Software Team...now THEY look good.) Please make your pong and tetris clones before you get a lot of people''s hopes up on the great RPG. Really, how many RPGs do you see in the showcase section? It''s probably why most of the more professional artists around here never dare click the help wanted forum. But what good will me ranting about it do? No good. Tomorrow, 30 posts about new RPGs and start-up companies where they need 5 programmers, 2 network programmers, 5 artists, 3 sound engineers, and 500 other positions I''ve never even heard of. Not likely. When hell freezes over and satan gets frostbite, maybe. I''m done. Just tell me to shut up now. You''re right, I don''t know anything. But I have and will continue to complete my little pong and tetris clones, something you are too GOOD for, right? -tc http://liquidflame.artoo.net
Nairb
Nairb
Hey,
You have a pong clone? ;-) I didn''t see it on your page... just the Tetris clone...
I have a pong clone if you want it :-D It''s not the best in the world, but it took me 2 days to make in OpenGL.

--Nairb
mittens
mittens
Hmmm, dedication is a hard word to define. You can have the most dedication in the world for your game, and never have it get done. I was very dedicated to my game, but it never was completed (though I still released it to aspiring programmers), because no one else shared my dedication, and I knew it wasn''t going to go anywhere. You have to know when to stay dedicated, and when to call it quits.

And as for stopping all the posts in this forum, about starting a new RPG, or new team. You might as well go swim two miles down into the ocean, and shout for help. People don''t want to take other''s advice, they would rather try themselves. Which is ok, because they will learn their lesson, and won''t do it again.

Oh, by the way, I am looking for 5 programmers, 2 network programmers, 5 artists, 3 sound engineers, and 500 other positions I''ve never even heard of. (Thought seriously, I am looking for some artists).

------------------------------
ShiningKnightDX
NovaStorm Games
Project: More demos that you can shake a stick at
phueppl1
phueppl1
I think the main problem most of the time with online projects are:

1.) Not a good written down Konzept or even no real Konzept, just a big bunch of ideas.

2.) Not all things are discussed out right away. this leads to a lot of missunderstandings later on.

just my 2 cents,
cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
JediMaster
JediMaster
Hmmm... I''m serious about my game... it''s a University project that I''ll release afterwards... so I''ll definitely finish it (and probably release an "improved" version as freeware). Since I''m only evaluated for the Programming part, I decided to look for one (or two, at max) artists to do the sprites, backgrounds and maybe some story-telling screens... also searched for a musician... nothing else. It isn''t a big team and it has a realistic size. I know what I need. I already have the game up and running, I''m just adding some nifty special features and improving the global gameplay... I''ve even placed on the net a couple of screenshots from one of the earlier betas(http://students.dei.uc.pt/~pamaro/screens.htm if you''re interested). But I had no replies. Seems like people need the "we''re gonna be big" incentive and aren''t into smaller and realistic projects, even if there''s work already done. And people think that big teams are equal to big projects, usually forgetting that the bigger a team is the harder it is to coordinate it. That''s life, I guess.

JediMaster
JediMaster
JediMaster
Oooops...

the correct URL is http://student.dei.uc.pt/~pamaro/screens.htm

don''t know how that extra ''s'' got there... anyway, there''s the correct link

JediMaster
Fresh
Fresh
Jedi, being a uni project wont the uni officially own your game ?
It''s their intellectual property if developed at the uni.
r.

"The mere thought hadn''t even begun to speculate about the slightest possibility of traversing the eternal wasteland that is my mind..."
JediMaster
JediMaster
No
The project will be evaluated by our teachers, but we own it. We''re not using University funding or resources. I''ve already talked to my teachers about it. We get the full copyrights.

JediMaster
Zipster
Zipster
I hafta agree with Tony here since he''s basically right. People without any prior experiece or projects just get these ideas in their head that since they got an idea for the "perfect RPG", and since it''s their dream to see it happen, that their gonna make it and stay dedicated forever on completing their perfect little RPG. It isn''t going to happen...nope....yes i said no...yeah i meant it...i already said....hey stop it already!

It''s better off for everyone if you just work on your little pongs and tetrises for now. Several reasons:

1) Small projects. More likely to finish and in a relatively short time.

2) Less disapointment. It sucks hard in the ass to think of the "perfect game" and then watch it fizzle as you start to lose interest or your team loses interest, or it''s just too large or difficult a project for your current skill level.

3) Good learning. Although small projects, everything you''d see in a real game is most likely in a small tetris: graphics, input, algorithms, sound (music), AI (for like a pong game or tetris battle), network programming (online pong/tetris!), maybe even 3D if you''re that ambitious. More than that, you can improve your coding style, such as including wholesum loads of comments

4) Small projects. Yeah I said this twice because it''s very crucial. It''s one of the top reasons why programmers or teams quit. They think of the game, and jump in before thinking about everything involved. Once started, they begin to realize how much work it is, as new details begin to appear. They get overwhelmed and quit!

5) Experience. Once you''re done with tetris, you can move on to...um i dunno, some simple Hasbro game But do that one in private

6) Accomplishment. It always feels good to see something you created actually work. Wheter its pong, tetris, or even some sorting algorithm you came up with.

Personnaly, I''m working on a scripting engine that can take commands, use variables, loops, etc. There''s no game attached, but its a great learning experience and it''s cool to watch it when it works

Then, after you''ve gained tons of experience, and your coding style is almost perfected, THEN you can get together a group of people, write up a design document, organize your time and resources, and get started. A clear view of what you''re doing and where exactly you''re going it essential.

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