Original Post
I've always believed .DDS files were supposed to be better because they're compressed and provide HW support with the compression, right? Therefore, when loaded they don't expand to native size and therefore save space, right? I noticed on disk a jpeg of the exact same file is considerably smaller. Does the jpeg expand when loaded into a texture? I'm trying to create a casual game that will have a small download size, so I'm torn between .dds vs. jpeg. Can someone further support one or the other? Thanks