Original Post
Hi!
I''m planning to do a level editor for my next game (the both editor and the game are still
in design-stage, though
I believe that I could program a simple editor which allows users to construct levels
from triangles/quads. But I have no idea how can I compute proper normals for
a triangle/quad of any shape? (the normals are used of course for lighting)
I must say that the levels are not a terrains or other "grid" type stuff, they''re
small levels constructed from triangles/quads floating in the air.
And if somebody could please answer, please explain in detail
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Mika Halttunen