Original Post
Rather than risk flooding this post with a gigantic wall of text involving the idea I have in mind, I'd rather get an opinion on the concept of going about the plot. My plot is--self proclaimed, of course--quite complex in its execution, but the premise is rather simple. A cataclysm of events caused by a minute, seemingly meaningless action, if you will. The problem, which brought me to this forum, is executing this plan. After breaking my plot into pieces I've managed to divide the first movement into 4 parts. Giving a bit more insight on the story, it involves the younger years of the protagonist beginning his adventures and accomplishing the goals of the first story, a second story in which he is quite an expert at his craft and simply a "sequel for the fans", GASP! Third installment with a jaded hero, and the fourth installment leading to our original character becoming a major enemy. While the flow is certain to be changed, the volume of the project is certainly still overwhelming. One side of me wants to stay true to my original idea, while the other wants to try and compress the idea to save valuable attention span from the readers. Then again, I can't count how many times perfectly excellent stories were ruined by sloppy, quick conclusions. Any suggestions on how to keep a franchise-in-mind from going belly up?