Skip to main content
GameDev.net gamedev.net
🔒 Locked

New YAASB release

Started by Gyrbo Nov 7, 2007 at 11:39 AM 0 replies 1.5k views
Original Post
Gyrbo
Gyrbo
I've been hard at work to improve my automatic AngelScript binding generator. Several new features were added and it now comes with a readme to explain things better. There is both a binary win32 release and a source release. The binary release comes packaged with everything you need to get started. Simply follow the readme instructions and you'll have a .cpp file that you can easily compile into your project. The binder does expect that you've bound std::string as the string type. Any functions using char*'s will automatically be wrapped. As usual, any feedback is greatly appreciated.
Dentoid
Dentoid
Haven't tried it out, but reading through the readme it seems pretty cool. I like the fact that you use Doxygen, since that unifies things a lot (at least if you're already using Doxygen :)

Keep up the good work!

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.