Original Post
Say if we take 100mph as the fastest speed a car actually needs to go, given other no performance related considerations (price, safety, economy, ecology etc ). And we assume that there is an analogous maximum performance level for consoles. What is the current console generation’s top speed on this scale? I'm not talking physical limitations of console performance here. I mean the limitations caused by there being only so many pixels on a home entertainment system, and no need to renew them past a certain refresh rate. Also that developers can only utilise so much processor power without huge dev times, unaffordable platforms and ridiculous overengineering ( eg. giving 50,000 spectators in a racing game an AI each ) I asked this question of some console development colleagues, and got facetious answers; entertaining, but un-enlightening. Perhaps someone here might give me an intelligent opinion...