Original Post
For the moment, my XNA game isn't running 100% of the time in full screen simply because it's not happy if (certainly not when) a crash occurs. I might have it full screen only upon release, but that remains to be seen. Either way, I've noticed that I have some problems with mouse coordinates. It seems that all the coordinates are shifted down or to the right a bit when the program is windowed. I'm rather confused. The coordinates no longer seem to be in relation to to the upper left hand corner of the window. Nor is are they in relation to the upper left hand corner of the screen. Anyone know why this is? And on a semi-related note, none of the sprites will draw further to the left than the left edge of the screen when windowed. Not a big deal, but everything starts shifting to the right the moment that the window goes to beyond the left edge of the screen. What's up with this? It's very odd behavior that I can't find any documentation about.