Original Post
Hello, I spent over four hours trying to figure out how to do car physics for an arcade racing game. I managed to do car movement using angle and velocity using polar coordinates to move the vehicle, but that has barely anything to do with real cars. I'd like my cars to slow down while steering and to drift (I think these two are closely related). I have tried to implement spring movement from camera demo here http://www.robthebloke.org/opengl_programming.html, but I was unable to use it in my own game. Do you know of any simple ways (no complicated physics simulations) to implement such behaviour? (I don't want to use external libraries)