Original Post
Hi, I've been coding my first SDL game - a pong clone creatively named 'Pong' - and it's been going well for a while, but then I started getting a runtime error:
Segmentation fault (core dumped)I screwed around with the code for a while, rewriting bits of it slightly to see if it would make a difference, and lo and behold it worked again. However, it has been throwing the same error now, and I'm not sure why. When it gives me the error, it does not run ANY of the code. I'm am building it using Code::Blocks and running it through command line on Ubuntu 7.10.