Original Post
Hello guys. I have been quite a while away from the programming because I was having lots of work, but now that things got calm again, I started to make a game. I have always done simple games with few moving images and just some sounds. But now I decided to put all my knowlege together and create the kind of game I like the most: platform games. I still like pretty much the old SNES games like Demon's Crest, Black thorne and games like those. I am creating one similar to those and by the moment I can already make my hero walk through the screens, fall down on holes going to another screen, jump and colide against obstacles. Actually I am having some trouble on saving and loading the obstacles into a file but thats not why I am writing. I just would like to know if tile based games are still created today. I am not making it a tile based games. I just saved my hero in a bitmap, created a background and saved it too and then I created a text file with the coordinates where the hero should colide on the background. I dont know if this is the best way to do it so I looked for tile based games on the internet. I read that mostly of the SNES games were tile based games, including Super Mario Bros. But I also read that they did them like that because they are easier to load and faster too. With the technology they had at their processors at that time, it was the best thing to do. But my question is: is it still the best way to do this kind of game? Are there other technics to do platform games now? I have just found texts about tile based games in flash and I code in C++, so if anyone knows any link to a tile based game explanation in C++, I would appreciate very much. Any link about platform games in C++ would be appreciated as well. Thank you for your time guys.