Original Post
Hi everyone, I have a pretty straight forward question (I think...) I have a memory address I know is causing a program crash, and I would like the debugger to take me to that line of code during runtime. Is that possible? If so how? I am using C++ on VS2005. (I can't use the regular call stack because it is a memory corruption issue and the crash itself does not take place untill later in the game, when the overwritten data is accessed). Thanks, Ehud