Original Post
i've been learning the basics of writing a text .x file and so far i've got the hang of most of it except for SkinWeights. this was taken from a .x model and im just using it as an example: SkinWeights { "Joint1"; 1; 1116; 1.000000; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -2.038026,-2.592926,0.183448,1.000000;; <- what do these values represent? } i understand that frame transforms have a 4x4 matrix for their rotation, position, ect. but why would the SkinWeights need it?