Original Post
I'm not sure if this thread goes in this forum, so forgive me if it doesn't. Anybody know any good non-XML based mapping formats for a 2D tiled map with multiple layers. It would be used in an RPG. I would like to obfuscate it so that prying eyes can't really look and find their way through a maze with relative ease. My XML standard right now looks like this (even though all of kinks haven't been ironed out): Each tile on each layer has a given permission as to what objects (players, enemy, npc) can pass through and what direction it can be passed through. I also want to add some basic commands to each tile, like to toggle the display of another layer on or off (roof of a building), to warp to another map, to switch to another layer (for a bridge or something), open a door in front of you (if its allowed by game time or if it requires a key and you have the specified key). I was thinking these commands should be on each tile and just be padded with zeros (meaning its not used) if they aren't used. I'm not sure if I should just use a padded binary file where every object is a specific amount of bytes ... anybody got any feedback?