Original Post
I am thinking about doing a school project and using D3D as my API for rendering. I have a pretty good knowledge of OpenGL and how the 3D pipeline works in general. I was wondering if anyone had any recommendations on books that might be comparable to Richard Wright's OpenGL Superbible, or possibly any sites with a wealth of reference material/tutorials. I understand that D3D's matrix system differs quite a bit from the OpenGL matrix stack architecture and D3D has a decent 3D math library and better model loading support. Any recommendations would be appreciated! Thanks!