Original Post
I'm in an Interactive Computer Graphics class and so far we've been 'reviewing' things from linear algebra (vectors, dot products, and soon matrices and matrix transformations). I put reviewing in quotes because I haven't taken linear algebra so this is all new to me. I was wondering if anyone knew of any books that could help me along with the basics of vectors and matrices as they pertain to graphics programming. I'm looking for books that will introduce me to those concepts and how to use them, but not necessarily to the detail that a textbook might; I'd like a book I can check out from the university library. Does anyone have any suggestions?