Original Post
I think there may be something wrong with the way i'm doing my texture matrix... The code below is how i'm doing things. By the way, i'm using VBO's, don't know if that matters or not. Even when I have texture that is to be rotating (inc the m_fOrientation), nothing moves, no spinning, no nothing...
glActiveTexture(GL_TEXTURE0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotatef(-W_toDegrees(m_fOrientation),0.0f,0.0f,1.0f);
glScalef(m_v2UVtile.X, m_v2UVtile.Y, 1.0f);
glBindTexture(GL_TEXTURE_2D, m_pMap->_GetGLTextureID());
// ... render VBO