Original Post
I'm trying to program a very simple fps and I'm having some trouble with collision detection with the world. I haven't implemented any space partitioning yet so I'm just working with a list of triangles. I was able to get point-based collision detection working by detecting whether the player's position point passed a polygon's plane and determining if the point is in the poly. Now I've put the player in an AABB. Do I need to do the same tests with all 8 points of the bounding box or is there a more efficient way?