Skip to main content
GameDev.net gamedev.net
🔒 Locked

direct3D beginner's triangle-making

Started by macmoy Mar 4, 2008 at 8:34 PM 0 replies 500+ views
Original Post
macmoy
macmoy
I can now make a triangle. I can color it.. BUT! how can i change color during run-time? i'll give my steps how i create my triangle.. Initgraphics() *Createvertexbuffer *lock *memcpy *unlock Render() *setfvf *setstreamsource *drawprimitive i tried to change the color during run-time, I DID IT "BUT"! everytime i change the color, i call InitGraphics() in other words,,everytime i change the color, i always create a vertexbuffer,lock,memcpy,unlock.. I think its wrong to create a vertexbuffer every now and then.. ------------------------------------------------------ ""What is the RIGHT way of doing this??"" ------------------------------------------------------ P.S. Sorry for my BAD English(2nd Language) Thanks in advance!
macmoy
macmoy
guys!! i made it!! so if anyone wants to know it to,,reply to this post..

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.