Original Post
Im been looking this shadow method, it seems interesting but i have some questions. I have several models and a bsp map, each model has its own shadow texture. All the examples that i have seen use models without textures an only one shadow caster. First How can i render all the shadow textures at once, using multiple texture stages? Second, how can i render a shadowtexture on already textured object, two passes with some kind of blending? THanks in advanced.