Original Post
Hi guys, I made a skybox and render it with a star texture (all black with grey single pixel random dots), the 'stars' flicker when I rotate. If I use a solid color texture it's perfectly fine with no flicker. I use these settings: SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR); SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR); SetSamplerState(0,D3DSAMP_MIPFILTER,D3DTEXF_LINEAR); SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE); SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE); SetTextureStageState(0,D3DTSS_COLORARG2,D3DTA_DIFFUSE); SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_DISABLE); What should I do ? I'd leave it because it looks cool but when you're not rotating they don't flicker so it's not consistent. Thanks.